Platform: Unity, Jam-O-Drum Custom Arcade Table
Role: UI/UX Designer, Environment Artist
Project Description
This was a team project to create a game for a unique platform. The circular table is about 6 feet across, and each player is standing equally distanced around the circumference. In front of each player is a control wheel, and in the center of the wheel is a single large button (padded for smashing). There is a projector above the table which projects the game and interface onto the tables.
Contributions
Created all 3D art using Maya and Substance Painter
Created all 2D User Interface using Adobe Illustrator and Unity
Animated power ups using Unity Visual Scripting
Concept Art
UI/UX Design
Experience Design/Concept Art
Team
Producer/Sound Designer - Gillian Ryan
2D Character Artist/Animator - Angelina Tu
Programmer - Jeffery Liu
Programmer - Tanvi Ganu