Platform: BigMR (Quest 2 and HTC Vive trackers)
Role: Experience Designer, User Researcher
Counter-clockwise: Desktop camera; view from my VR headset; 'birds-eye' view from Unity
BigMR is a custom Mixed Reality (MR) platform combining existing VR technology in a large 30’ x 30’ space, making use of Passthrough and physical props. The goal was to come up with a new way for people to understand move through space. The deliverable was to create a new platform which other creators would be able to build upon.
Designed demos to illustrate platform capabilities
Documented team's design decisions
Organized testing sessions with naive guests
Gathered feedback from guests for improving design of demos
Iterated design documentation
As a designer, I was tasked with devising tech demos that would best illustrate the capabilities of the platform, that other creators would be able to use as a starting point to create for an entirely new platform. I also created a design document detailing our design parameters and philosophy for future creators. I recorded user feedback for improving our iterations.
David Morales - Programmer
Huijie Bao - Designer & Producer
Alyssa Tang - Programmer