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Tour de France XR HMD App

Platform: Apple Vision Pro, Meta Quest 3 

Role: Spatial UX Designer

TDF_banner.jpg

Process Outline

This is a personal project that I will use to showcase my design process. I find it easiest to work with a plan. The phases of product design I prefer are:

  1. Defining the Goal

  2. Research

  3. Feature list/Idea map

  4. User Journey

  5. Wireframes

  6. Lo-fi -> Hi-fi Prototype

Defining the Goal

Defining the goal can take many forms. Usually it will be in collaboration with a client or stakeholder. It may take some time meeting with them in order to discover the root of the request or problem that needs to be solved. For the sake of this exercise I will be defining the goal as:

"To create an immersive and engaging mixed reality experience for fans of the Tour de France ."

Research

Defining the goal can take many forms. Usually it will be in collaboration with a client or stakeholder. It may take some time meeting with them in order to discover the root of the request or problem that needs to be solved. For the sake of this exercise I will be defining the goal as:

"To create an immersive and engaging mixed reality experience for fans of the Tour de France ."

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